Game Designer Portfolio
Marvel's Avengers Game (Associate Designer)
Marvel's Avengers is an Action/Adventure game published by Square Enix and developed by Crystal Dynamics in collaboration with Eidos-Montréal. This is a game where players can experience an in-depth story while playing as each member of the Avengers team.
Throughout the project I worked as an Associate Designer for a year, during which I worked on:
- Design and Implementation of certain concepts and/or mechanics
- General Bug Fixing
- Management of live service systems
- Documentation and Iteration
![]() https://www.gamesear.com/news/crystal-dynamics-have-announced-their-plans-for-the-future-of-marvel-a | ![]() https://www.comunidadxbox.com/crystal-dynamics-video-25-aniversario/ |
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Payload (Level Design)
Payload is a Retro - Futuristic Puzzle game by Black Banshee Studios where players solve puzzles by filling in all the empty spaces on a 3D cube by moving and rotating said cube so as to hover over the empty space. The game was well received on Steam.
2021 Georgia Game Developers Association SIEGE Best Student Made Game winner
Throughout the project I mainly worked as one of 3 level designers.
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Fail Faster (Systems Design)
Fail Faster is a 2D platformer, developed during a week long Game Jam, by Black Banshee Studios. In the game the player has to use throwable bombs and the traps in the stage to get to the end in a short amount of time.
Throughout the project I worked on:
- The trap functionality (Spinning Saw Blades, Spikes, and Wind funnel).
- The bombs functionality, so player damage and launch.
- Player bomb throw function.
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C.H.A.D. (Systems Design / Art)
C.H.A.D. is a 3D First Person Puzzle game, created during a 12 day game jam, by Black Banshee studios. In the game the player can use a tool that can change certain properties from some objects in the environment to solve puzzles and deal with obstacles.
Throughout the project I worked on:
- Design and Implementation of player controls.
- Implementation of player animations.
- Implementation of player power ups and abilities to said controls.
- Player sound implementation.
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The Loneliest Artist (Rigging / C#)
The Loneliest Artist is a point and click, story driven, puzzle game, by CelleC Games, where the player takes control over a protagonist who suffers from severe anxiety and their struggle to deal with said condition as she tackles her day to day.
While the game is currently unreleased, a lot of work was put into it.
I did some character rigging and some light programming during my time in this project.
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