Game Designer Portfolio
Marvel's Avengers Game (Associate Designer)
Marvel's Avengers is an Action/Adventure game published by Square Enix and developed by Crystal Dynamics in collaboration with Eidos-Montréal. This is a game where players can experience an in-depth story while playing as each member of the Avengers team.
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Throughout the project I worked as an Associate Designer for a year, during which I worked on:
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- Design and Implementation of certain concepts and/or mechanics
- General Bug Fixing
- Management of live service systems
- Documentation and Iteration
![]() https://www.gamesear.com/news/crystal-dynamics-have-announced-their-plans-for-the-future-of-marvel-a | ![]() https://www.comunidadxbox.com/crystal-dynamics-video-25-aniversario/ |
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Payload (Level Design)
Payload is a Retro - Futuristic Puzzle game by Black Banshee Studios where players solve puzzles by filling in all the empty spaces on a 3D cube by moving and rotating said cube so as to hover over the empty space. The game was well received on Steam.
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2021 Georgia Game Developers Association SIEGE Best Student Made Game winner
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Throughout the project I mainly worked as one of 3 level designers.
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Fail Faster (Systems Design)
Fail Faster is a 2D platformer, developed during a week long Game Jam, by Black Banshee Studios. In the game the player has to use throwable bombs and the traps in the stage to get to the end in a short amount of time.
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Throughout the project I worked on:
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- The trap functionality (Spinning Saw Blades, Spikes, and Wind funnel).
- The bombs functionality, so player damage and launch.
- Player bomb throw function.
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C.H.A.D. (Systems Design / Art)
C.H.A.D. is a 3D First Person Puzzle game, created during a 12 day game jam, by Black Banshee studios. In the game the player can use a tool that can change certain properties from some objects in the environment to solve puzzles and deal with obstacles.
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Throughout the project I worked on:
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- Design and Implementation of player controls.
- Implementation of player animations.
- Implementation of player power ups and abilities to said controls.
- Player sound implementation.
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The Loneliest Artist (Rigging / C#)
The Loneliest Artist is a point and click, story driven, puzzle game, by CelleC Games, where the player takes control over a protagonist who suffers from severe anxiety and their struggle to deal with said condition as she tackles her day to day.
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While the game is currently unreleased, a lot of work was put into it.
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I did some character rigging and some light programming during my time in this project.
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